senReuseTriangles script

senReuseTriangles
Maya 8 or higher, probably works with earlier versions, too.

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Do textures flicker when you animate an object? Does Maya change triangle positions in your polygons on the fly? The reuseTriangles attribute is responsible for it – use this script to change it and get rid of flickering textures.

senToggleWireframeOnShaded script

senToggleWireframeOnShaded
Maya 8 or higher, probably works with earlier versions, too.

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This script toggles Wireframe on Shaded mode for all viewports. You usually set Wireframe on Shaded (WoS) mode separately for each viewport. This script checks the WoS state of your active viewport and sets all viewports to the opposite value.

senToggleIsolateSelect script

senToggleIsolateSelect
Maya 7 or higher, probably works with earlier versions, too.

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This script isolates the current selection in all viewports. On first execution it isolates the selected objects. It allows new objects to be automatically isolated, too. When executed the next time it turns off Isolate mode.

senToggleToolModes script

senToggleToolModes
Maya 7 or higher, probably works with earlier versions, too.

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If the Move tool is active this script toggles through the tool's Translate modes. If the Rotate tool is active it toggles through the tool's Arcball modes. Minimises the need to use the Tool Settings.

senToggleResolutionGate(All) script

senToggleResolutionGate(All)
Maya 8 or higher, probably works with earlier versions, too.

Download (1.88 KiByte) | Show source code

Resolution Gates show the exact area of your viewport that will be rendered once you hit the Render button. Instead of using the menus this script toggles the Resolution Gates on and off and automatically sets the correct amount of overscan.